Flash content on iPhone and the likes

7 10 2009

Finally, Flash developed content can be viewed on iPod, Android, Blackberry, and many more such devices. The new version of Flash Player – 10.1 will have support on a broader set of devices.

Read announcement from Adobe MAX.

Access properties of loaded SWF file in Flex

13 04 2009

I had a requirement of loading a Flash CS3 SWF file into my Flex application and access its properties. I tried to follow the recommended way using the SystemManager class by Adobe.

This did not work for me. The file loaded but when I tried to access the properties of the loaded SWF, it always gave me an error.

I discussed this with my colleague, Sumant Mishra. He gave me a simple hack which actually worked like charm. Check out the code below:

private function onSWFInit(e:Event):void
	var fl:FlexLoader = e.target.getChildAt(0) as FlexLoader;
	var loadedSWF:* = fl.getChildAt(0);
	loadedSWF.init(); //init() funciton is on the main timeline of loaded SWF
<mx:SWFLoader id="previewLoader"

Flex and Flash workflow integration

27 02 2009

This is good news! We can use some of the exclusive Flex SDK classes in a Flash project using Flash CS4. All we need to do is:

  1. create a library project (SWC) in Flex
  2. in the library class constructor create an object of the class you want to use in Flash ( example:  new StringUtil() )
  3. create a new Actionscript 3.0 file in Flash CS4.
  4. goto Publish Settings > Flash > Settings… > Library Path tab.
  5. click the red icon button and browse to the SWC file and add it to library path. You can also add multiple SWC files.

There you go. You can use the required Flex SDK class in Flash CS4. Though, not all of the classes can be used this way, esp. the framework classes (controls, containers, etc.) Still looking for the exact list of classes that can be used. I was successful with StringUtil but could not utilize my favorite ArrayCollection this way.

Check out Tareq AlJaber’s blog for a detailed tutorial…


Generate PDF on client side

11 02 2009

I just came across this link which is an open source library for generating PDFs on client side using actionscript 3.0. Wow! it is, obviously, a fantastic utility!


Alive PDF

Alive PDF

Flex and ASDocs

30 01 2009

Flex builder offers a very easy way to generate documentation for your actionscript classes API. There are basically 2 steps involved:

– Comment your actionscript class as per ASDoc guidelines. You can refer the instructions in the Flex documentation.

– Use ASDoc external tool from within your Flex builder to generate the documentation. You can do this using commandline as well. However, I found it much more convenient using Flex builder.

Here’s what I did for my project:

Tool used: Flex Builder 3, SDK 3.2.0

1. Add comments to my custom UniConverter class (plz note this is not the complete class) as follows:

package com.bs.uni
	import fl.core.UIComponent;

	* This component class can be used to convert different
	* special characters to unicode characters for a given string.
	public class UniConverter extends UIComponent
		private var _strResult:String;

		* Convert basic latin special characters to unicode for a
		* given string.
		* @param src The source string that contains basic latin
		* special characters which needs to be converted to unicode.
		* @return The source string with basic latin
		* special characters converted to unicode.
		public function basicLatin(src:String):String
			if (src == null)
				throw("Invalid source string.");
				_strResult = src;

				return _strResult;

2. Select Run > External Tools > Open External Tools Dialog

3. Add a program and name it ASDoc_Uni. You can give any name.

4. Location: field — add C:\Program Files\Adobe\Flex Builder 3\sdks\3.2.0\bin\asdoc.exe

5. Working Directory: field — browse to my project folder. The field shows ${workspace_loc:/UniConverter} which points to my working directory.

6. Arguments: field — add the following command

-source-path "C:\Program Files\Adobe\Adobe Flash CS4\Common\Configuration\Component Source\ActionScript 3.0\User Interface"
-doc-classes fl.core.UIComponent
-exclude-classes fl.core.UIComponent
-main-title "Unicode Converter" 
-window-title "Unicode Converter"

The above command adds 2 source paths for the classes that have been used – my project directory and the current actionscript API. It specifies 2 classes – my custom class and the UIcomponent class which it inherits. Now, I only want my custom class in the documentation and not the flash inbuilt UIComponent class. To exclude the UIComponent class, specify it next to -exclude-classes and also set -exclude-dependencies=true. Finally, I just set the documentation title and the window title as “Unicode Converter”. There’s more you can do, just check the ASDoc documentation.

7. Once through, click Run. A new folder named asdoc-output is created in project folder. Open the folder and launch index.html. There you go, documentation is all set.


Flex ASDoc Tool

Flex ASDoc Tool

Handle XML with namespaces

29 01 2009

Yesterday, I faced an issue while working with an xml file in Flash. I was unable to parse the xml data using the normal E4X syntax such as xml.node1.node2. It would give an error. The only thing different about this particular xml is that it has a lot of namespaces declared in it. After going through the documentation I found out a way to handle this issue. Check the following code:

var xml:XML = <Workbook xmlns:c="urn:schemas-microsoft-com:office:component:spreadsheet" xmlns:html="http://www.w3.org/TR/REC-html40" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="urn:schemas-microsoft-com:office:spreadsheet" xmlns:x2="http://schemas.microsoft.com/office/excel/2003/xml" xmlns:ss="urn:schemas-microsoft-com:office:spreadsheet" xmlns:x="urn:schemas-microsoft-com:office:excel">
	<ss:Worksheet ss:Name="Sheet1">
	<Table ss:StyleID="ta1">
		<Row ss:AutoFitHeight="0" ss:Height="13.4064">
				<Data ss:Type="String">Preview</Data>
				<Data ss:Type="String">unicode</Data>
				<Data ss:Type="String">htmlcode</Data>
				<Data ss:Type="String">htmlalt</Data>
				<Data ss:Type="String">utfcode</Data>
				<Data ss:Type="String">utfalt</Data>

namespace ns1 = "urn:schemas-microsoft-com:office:spreadsheet";
use namespace ns1;

trace(xml..*::Table.Row[0].Cell[0].Data); //Preview

Here, I just declared the default namespace for the above xml. Try this code without the namespace statement and you will get an error. The namespace declared without a prefix is the default namespace for the xml. For this xml the default namespace is xmlns=”urn:schemas-microsoft-com:office:spreadsheet”.

In this case what I’ve done is declared the default namespace in actionscript. And to reference a deeply nested node I’ve used “..*::” instead of a simple ” ..”

Also, in case you want to remove all the namespaces mentioned in the xml, you can try doing something like this:

var arNS:Array = xml.inScopeNamespaces();
for each (var item:Namespace in arNS)

However, do note that this will not remove the default namespace.

Mantra for successful app development

26 12 2008

Just wanted to jot down a few aspects of application development that can ensure success:

1. Version control: Manage your source code using a version control system. It will save you from accidents such as ” omygod!! an important file got deleted”, “damn! my hard disc crashed”, “shucks! client is asking for a previous version which has been updated now”, and more.  you can try MS VSS or TortoiseCVS. Client side TortoiseCVS is free to use.

2. TDD: Apply Test Driven Development so that much of the bug testing and fixing is done in the development phase and the code is relatively bug free. For Flash and Flex development you can use ASUnit or FlexUnit. FlexUnit gives you a very nice Flex based interface which is a nice advantage.

3. OOP and design patterns: Apply relevant OOP concepts and design patterns for ensuring optimized code that is reusable, scalable, and flexible.

4. UML modeling: Always start your project with creating the architecture class diagram. Spend as much time as possible on this. A robust diagram in the beginning will ensure less coding time and also flexibility or scaling issues in the later stages can be handled effectively.

5. Error handling: Incorporate effective error handling for saving your application crash from unexpected bugs while running and also letting the user know what might’ve gone wrong and provide an alternate path.

6. Be friendly with your fellow coders and share a good laugh :-) Okay, that’s a given for any kind of team work.

I’m sure there are lots more but right now I could think of  these as the most important ones from a developer’s perspective.